Pokémon Black and White In-Game Tier List

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Welcome to the Pokémon Black and White in-game grade list! The objective of the list is to rate every Pokémon from Unova in one of the six tiers, from S to E, each vaguely ascertaining its viability. The major factor under which each is ranked is efficiency; a Pokémon that’s effective provides faster and easier solutions to major battles, including Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, compared to ones who are ineffective. Pokémon in high ranks, such as fast and A, are thought to be very efficient, while people in lower tiers, like E and D, are considered not very effective.

What will be the tiers?

There are 6 tiers in this listing:

  • S-tier
  • A-tier
  • B-tier
  • C-tier
  • D-tier
  • E-tier

Exactly why is a Pokémon in a sure tier?

Pokémon are rated under the following 5 variables:

  • Availability: This is how early a Pokémon becomes available from the game and how hard it’s to find (read: experience speed ). Does it require significant backtracking, need HM moves, or only have a very low encounter rate? Including backtracking to rekindle the Plume Fossil or Cover Fossil from Nacrene City after obtaining one at the Relic Castle, as well as catching Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the whole game? If a Pokémon has better typing, it’s often considered a higher position.
  • Stats: A Pokémon’s stat distribution is vital for its success. Does the Pokémon have a stat supply that complements its movepool along with typing? If a Pokémon has a stat supply that favors the two its own typing and movepool, it’ll often be greater on the tier list. Generally, that a Pokémon with low rate will often be ranked lower.
  • Movepool: A Pokémon’s movepool (equally level-up along with TM/HM) is equally vital. What moves does the Pokémon naturally get and can possibly acquire? Unlike with previous games, TMs are of infinite use and so don’t have any opportunity cost. With that being said, should a Pokémon needs a TM found in a detour off the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it’ll be knocked down a bit.
  • Important Battles: Important battles consist of Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How does the Pokémon contribute to those battles? A Pokémon that contributes to many significant conflicts will often be seen greater than those which do not.

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What applications is that the participant permitted to use?

The player is allowed to use any legitimate means inside the cartridge for finishing the game efficiently. The participant is only permitted to trade to evolve Pokémon and never to receive external help differently. The player is permitted to use things such as X Items, Potions, TMs, and Berries. Keep in mind that things have opportunity costs related to them and may negatively contribute to a Pokémon’s rank if it needs a multitude of objects, for example two or more.

Under what terms were Pokémon examined?

Every Pokémon was tested and rated under these additional conditions:

  • Each Pokémon was typically on par with the significant Trainers’ amounts, in most outleveling their ace by two amounts. Reasonable levels at the Elite Four normally vary between 48-50.
  • Most evaluations were done with five-member teams, even though it is notably more optimal to run four or not, since they will gain more experience and readily outlevel competitions.
  • Lucky Egg was totally allowed and needed for larger teams to achieve suitable levels.
  • Across the Unova area, there are approximately twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be obtained. They are utilized to get to the aforementioned amounts for the Elite Four when utilizing larger groups.
  • Tampering using the clock to obtain items or Pokémon which can only be purchased in specific seasons has been completely permitted and did not negatively influence some Pokémon’s viability.
  • Viability was set up before Ghetsis; anything that’s exclusive to post-game (including the Stone Edge TM) was not considered for the Pokémon’s viability.


Reserved for Pokémon that have the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO an overwhelming majority of foes, limit the number of attacks used against them, and also operate with minimal dependence on objects to conquer opponents at equal levels. All these Pokémon typically show up ahead of the late-game, and some other defects they have are absolutely composed by their own advantages.


  • Entry: Early-game (40% opportunity to appear in Route 4).
  • Typing: Conserve for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four members for neutral damage and can be hit super effectively just by Clay.
  • Stats: Darumaka is decently fast, and its own high Strike buffed up by Hustle lets it hit every foe difficult; its own shaky majority is mended by Eviolite. As a Darmanitan, it strikes even more difficult, is way quicker, and has enough majority to take neutral hits well and even prevent OHKOs from super powerful moves.
  • Movepool: It hastens Fire Punch at level 22, Belly Drum (which it could safely put up using as a Darmanitan) at level 30, and Flare Blitz at par 33. Hammer Arm depends upon development, and Superpower is heard at level 47. TM-wise, it could be educated Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which can be good for Shauntal and Ghetsis’s Fire-resistant Pokémon.
  • Major Battles: As a Darumaka, it just ever struggles against Clay. Burgh and Elesa shed to Darumaka, even though it needs Eviolite for the two. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris falling to Belly Drum. In the Elite Four, it might utilize Belly Drum plans again to sweep all Marshal.
  • Additional Remarks: Although Hustle might be annoying, most of the misses aren’t deadly; it does not stop Darumaka from becoming among the greatest choices for an effective conduct of those matches.
  • Typing: Very few foes withstand Drilbur’s Ground-type strikes, and with Burgh’s Leavanny being the only exception.
  • Stats: As a Drilbur, it’s a great Attack stat and decent Speed, but its bulk isn’t as impressive. As an Excadrill, it profits a significant increase in Attack and HP, allowing it to survive most impartial and some super effective moves. Excadrill’s foundation 88 Speed enables it outpace most foes in the future.
  • Movepool: Until it learns Metal Claw at par 15 and Dig at par 19, it will be relying on Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up with Hone Claws until it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs.
  • Important Battles: It’s effective at contributing against Burgh and destroys the rest of the Gym Leaders. Excadrill can sweep the entire Elite Four minus Marshal simply by using Swords Dance once. It’s also capable of contributing majorly from West and Ghetsis (particularly if you are playing in Black, because it can use N’s Zekrom as setup lure ).
  • Additional Comments: Drilbur should be developed at level 33 to learn Earthquake a bit sooner, which can be fostered with Soft Sand out of Desert Resort. Drilbur is arguably one of the greatest Pokémon in BW and thus is highly advised to grab, even if the process is annoying.


  • Availability: Early-game (20% chance to appear at Route 4).
  • Typing: Although it combats with Skyla, Scraggy’s typing lets it beat Brycen and all of the Elite Four associates barring Marshal.
  • Stats: Scraggy has great defensive and Attack stats, and this can be buffed by Eviolite. Its speed will gradually cause it troubles like a Scrafty, however, you must have Speed EVs into outspeed some lower risks.
  • Movepool: its only STAB transfer is Faint Attack until it learns Brick Break at level 20. It may be educated Payback at level 23 to make the most of its low rate. High Jump Kick at level 31 and Crunch at level 38 are the most powerful STAB moves. TM-wise, it may be taught Work Up and Rock Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does nicely against each Gym Leader, Though It needs Eviolite for them as a Scraggy. Additionally, it does well against each Elite Four member pub Marshal and is useful against N and Ghetsis.
  • Additional Remarks: The combination of a strong movepool and decent typing that threatens a great deal of major competitors makes Scraggy a very good selection for a run of those matches. Always use a single with Moxie over Reduce SkinCare.


Reserved for Pokémon whose efficiency in terms of finishing the game is thought of as quite large. Pokémon in this tier have the ability to OHKO or 2HKO a lot of foes and are not so reliant on things to be successful, but they either have some observable flaws that harm their efficacy or have their usefulness counterbalanced by a late entrance.


  • Entry: Mid-game (Receive Plume Fossil from feminine Backpacker at Relic Castle and revive at Nacrene City at level 25).
  • Typing: Rock / Flying offers it five flaws, though just Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it is great elsewhere.
  • Stats: Archen has fantastic Attack combined with good Speed and Special Attack, but it’s lacking defenses. As an Archeops, all these stats escalated into 140/112 offenses with good 110 Speed. Both Pokémon must be careful however, since their Defeatist ability halves their crimes in 50% or less HP.
  • Movepool: It begins with Ancient Power (it is possible to instruct Rock Tomb through TM) and finds Acrobatics (its own very best move) three levels later at 28 to substitute Pluck. Dig, Focus Blast, and Dragon Claw are choices, however the line will mostly be utilizing Acrobatics.
  • Important Battles: The line’s utter power means it works well in all significant conflicts save Elesa, though it must stay healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will frequently come near knocking it into Defeatist scope (a good deal are 2HKOed from Acrobatics).
  • Added Remarks: Archen is among the most powerful Pokémon to utilize, but Defeatist holds it back.


  • Availability: Late-game (20 percent likelihood of experience in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is only resisted by the rare metal registering. Ice- and also Dragon-types that are strong against the line are infrequent (out of Brycen and Drayden/Iris). Dragon is excellent defensively, since it resists Grass, Fire, Water, and Electric.
  • Stats: It possesses really higher Attack (particularly as Haxorus), decent Speed, and okay defensive stats. However, because an Axew, it’s a tiny bit frail. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It can even learn Brick Break, Shadow Claw, and X-Scissor via TMs for rotating policy as Haxorus.
  • Important Battles: You should have Fraxure for Brycen. It’s capable of sweeping all significant fights that are left (including Brycen because of AI not choosing Frost Breath). Haxorus is the sole Pokémon that could sweep the whole Elite 4 together with N and Ghetsis due to its rotating policy.
  • Added Comments: Even though coming late, Axew is still a good Pokémon to utilize, as it could sweep each major struggle left, together with Mold Breaker being the favored ability. Its policy such as Brick Break, Rock Slide, and X-Scissor can be rotated to suit major struggles. Its Slow experience expansion rate is mended with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20 percent chance of experience in outer portion of Pinwheel Forest).
  • Typing: Fighting hits common Normal- and Rock-types, Lenora, Clay, Brycen, Grimsley, along with half of N’s and Ghetsis’s teams super effectively.
  • Stats: It has high Attack and HP and acceptable defenses as Conkeldurr, however it is a tiny bit slow. Timburr’s Special Defense is pretty low too.
  • Movepool: It will initially rely Low Kick and Rock Throw. At level 20, it will learn Wake-Up Slap. After evolving, it learns Bulk Up and Rock Slide at levels 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it accomplishes Brick Break and Payback by TM.
  • Major Battles: It will well against Lenora and can do well against Burgh if it is evolved at that point. It can also lead to Elesa and sweep the remainder of the Gym Leaders.
  • Added Remarks: Conkeldurr remains useful prior to the Pokémon League, where it falls off because of unfavorable matchups. But, Conkeldurr still strikes approximately 1/3 of end-game using its STAB attacks. If yours has Sheer Force, don’t instruct Stone Edge over Rock Slide, because they have virtually the identical ability, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share the same degree upward learnset.


  • Entry: Early-game (Route 1 from degrees 2-4 in a 50% experience rate).
  • Stats: The Lillipup lineup has strong stats except for Specific Attack, together with Stoutland with 100 Attack, 80 Rate and 85/90/90 bulk.
  • Movepool: Tackle and Bite carry Lillipup nicely until Take Down at level 15 and (like a Herdier) Crunch at par 24. Return via TM at Nimbasa City is your line’s best STAB attack once they possess high friendship, and the Setup TM may be practical to boost offensive stats.
  • Important Battles: The Lillipup lineup has a solid showing in most major battles, as few opponents resist Normal, and Ghost- and also the rare Steel-types are handled by Crunch and Dig. Setup might help the line sweep some fights from Elesa onward.
  • Added Comments: Lillipup is always a great Pokémon for both Gym Leaders but is too reliant on Work Up boosts to do its job at the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns out to Intimidate as a Herdier forward, allowing the lineup take bodily hits better.
  • Typing: Water surveying is good everywhere besides Elesa and Drayden/Iris.
  • Stats: Oshawott’s line has combined attackers with moderate Speed and good bulk.
  • Movepool: Oshawott upgrades from Water Gun into Razor Shell at par 17 to Surf later on. The lineup also has Grass Knot, Dig, and Return since mid-game TMs, also Megahorn may be relearned as Samurott.
  • Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is treated with Megahorn, along with the lineup can conquer Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
  • Additional Comments: Oshawott is your very best starter to pick, as its own Water typing and powerful moves make it more consistent in important fights than the other starters.
  • Typing: Water typing is good for many Gyms besides Drayden/Iris, being effective against Clay and neutral elsewhere.
  • Stats: The actors have all round excellent stats, most notably 98 crimes and 101 Speed.
  • Movepool: Water Gun becomes the great Scald at level 22. Scald later updates to Surf, and Blizzard is purchased at Icirrus City.
  • Important Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile together with STAB attacks. TM coverage handles almost everything else.
  • Additional Remarks: Panpour’s Water surveying and broad coverage permit it to conquer most Gym Leaders, however it is still reliant on Function Up boosts to the Pokémon League. Evolve at par 22 following a Water Stone at Castelia City.


  • Availability: Early-game (35 percent chance to appear in Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City at Black).
  • Typing: Grass lets it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types generally pose a threat to it.
  • Stats: Petilil has large Special Attack and great bulk. Lilligant has high Speed and Special Attack, using its Distinctive Defense also raised by Quiver Dance. It learns Synthesis at level 17, Magical Leaf at level 19, Stun Spore at level 22, and Giga Drain at level 26. Because of Lilligant, it will learn Quiver Dance at par 28 and Petal Dance at level 46.
  • Major Battles: Like a Lilligant, it may sweep each major struggle by setting up Quiver Dance; nevertheless, in some cases, it ought to use Sleep Powder to acquire boosts safely. In addition, it needs a lot of boosts to carry down a lot of teams that have Grass-resistant Poémon.
  • Additional Comments: When it learns Giga Drain, evolve it before degree 28. Sun Stone could be received from an Ace Trainer in a Nimbasa City construction. Although Petilil can overpower all significant fights, it needs a whole lot of Quiver Dance promotes to beat resistant foes, because it relies solely on Grass-type STAB moves. Personal Tempo is the preferred ability to prevent confusion caused by Lilligant’s Petal Dance. In Black Version, you can exchange a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll capacity, is at level 15, also contains 20/20/20/31/20/20 IVs.
  • Typing: Rock Reading allows the line beat Lenora, Burgh, Elesa, Skyla, Brycen, and N, being resistant to the typical Normal-types.
  • Stats: The Roggenrola line members are bodily tanks, but they’re incredibly slow. Because of Gigalith, it has a great 135 Attack stat coupled with high overall bulk.
  • Movepool: Roggenrola includes Headbutt, picking up Rock Blast at level 14 and Iron Defense at level 20. If you maintain it unevolved for two degrees, it picks up Rock Slide at par 27, which carries it to Stone Edge at 48 when evolved. Rock Smash, reunite, Bulldoze and Toxic could be educated via TMs.
  • Major Battles: The lineup is a fantastic selection for both Lenora, Burgh, and (if it is the sole Pokémon in the party so that it doesn’t get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it should avoid Clay. Gigalith 2HKOes neutral end-game targets with Stone Edge and manages N quite well, especially with putting up Iron Defense on Zekrom in Black. It is useful to get Ghetsis’s Eelektross and Bouffalant even though the latter using Earthquake.
  • Added Remarks: Gigalith remains useful prior to the Pokémon League, where it drops off due to adverse matchups and restricted targets to hit STAB moves. It can make decent usage of Hard Stone and Quick Claw.


  • Availability: Early-game (Route 4 from levels 14-18 at a 40% experience rate).
  • Typing: Ground / Dark provides the lineup benefits against Elesa, Shauntal, and Caitlin, but it’s average everywhere.
  • Stats: Sandile and Krokorok have high Attack and Speed but gloomy defenses. Krookodile has good 95/80/70 majority, 117 Attack, along with 92 Speed.
  • Movepool: Level 14-15 Sandile begin using Bite, which can be more preferable to Assurance on nearest and dearest. Sandile understands the Rock Tomb and Dig TMs as well as Crunch at level 28, which can be basic STAB moves. In the future, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and Return TMs, which give it wide coverage. It’s encouraged to hold off on evolving Krokorok for eight levels to find Earthquake at par 48 as opposed to degree 54 as Krookodile.
  • Major Battles: The Sandile line includes a solid showing in all significant battles, even ones where it has a disadvantage, because of Moxie and good Speed. It may sweep Elesa with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are rough to the line but still workable.
  • Additional Remarks: Krookodile is one of the very best late-game sweepers available, using its STAB moves with few replies. Moxie helps this and makes it incredibly effective as it has Earthquake.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
  • Typing: Struggling typing lets Sawk choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it falls to Shauntal and Caitlin.
  • Forged: Sawk’s high Strike and Rate, coupled with acceptable bulk, make it an excellent sweeper
  • Movepool: Sawk upgrades from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the sport, with TM moves such as Return and Rock Slide providing useful coverage. Work Up and Bulk upward at level 33 allow Sawk improve its Attack.
  • Major Battles: Sawk wins handily against Lenora but requires Setup or Bulk Up to sweep the Majority of the additional Gyms.
  • Further Remarks: Sawk is quite effective out of the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats don’t hold up and towards the end of the match. Sturdy is your preferred ability but not mandatory. Try to grab a Sawk at par 17 from dark grass to begin with Low Sweep.
  • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal along with Caitlin.
  • Stats: Throh owns high Strike and HP along with great surveillance and Special Defense, but it’s quite slow.
  • Movepool: It’ll have Seismic encounter upon being captured and, based on level, Critical Throw (otherwise heard at level 17). More harmful motions in the kind of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. Payback via TM assists Throh do well against Shauntal.
  • Important Battles: Throh is really useful against Lenora. Additionally, it sweeps all Gym Leaders, also Skyla and onwards, because of Bulk Up. Against the Elite Four, it could sweep Grimsley and Marshal reliably, while Shauntal gets her staff swept by Throh, without Cofagrigus, should you heal it up a couple of times. Additionally it is helpful against N and Ghetsis, since it can take down a few of their Poémon easily.
  • Added Comments: Throh is excellent for most major conflicts, but it’s overall dependent on several Bulk Up boosts, which becomes debatable in the Pokémon League. In White, you’ll locate a level 17 Throh fairly easily by going into shadowy grass using a flat 17 Pokémon from the lead and with a Repel. Throh generally can set up only 2-3 Bulk Ups in the slightest, as its low Speed means it will frequently have a hit before doing something.


Reserved for Pokémon whose efficiency concerning finishing the game is regarded as high. Pokémon inside this tier can OHKO or 2HKO a fair variety of foes and might want a little bit of item dependence to sweep opponents’ teams. These Pokémon are very useful, but have several flaws holding them are encountered fairly late.


  • Entry: Early-game (Desert Resort, 10%, amounts 20-22).
  • Typing: Bug/Rock Reading is peculiar, providing just flaws to Water-, Rock- (common), also Steel-types. Matchup-wise, Dwebble has advantages from Elesa, Skyla, Brycen, Grimsley, and, to an extent, N. It should not be used against Clay and Marshal.
  • Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has great general bulk and amazing Attack, but can be slow at foundation 45 Speed.
  • Movepool: Dwebble begins with Smack Down and gets Bug Bite and Stealth Rock in a few degrees. Dwebble gets the basic Rock Slide at just level 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or via Heart Scale, which transforms into a marginally speedy sweeper. The Shadow Claw, Dig, Bulldoze, Aerial Ace, and reunite TMs around out Crustle’s policy.
  • Important Battles: Dwebble’s Rock STAB along with Stealth Rock punish Elesa’s Emolga along with Volt Switch. The line beats Clay’s Krokorok and easily sweeps the last three Gyms with Shell Smash. Shauntal and Caitlin are shaky because of special moves, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
  • Added Remarks: Dwebble is a Pokémon with different very good matchups after it’s educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from full health, while Shell Armor blocks crucial hits; both are terrific.


  • Availability: Late-game (20% chance to show up at Chargestone Cave).
  • Typing: Steel-type provides Ferroseed a large amount of resistances, that are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing makes it impartial from Skyla and Brycen, sadly, but it will make it good against Water-type traces, particularly the Seismitoad one. It will dread Fire-types, however.
  • Stats: The Ferroseed line possesses great surveillance and Special Defense, decent Attack, and quite low Speed, which makes it usually go last.
  • Movepool: It must know Metal Claw along with Gyro Ball upon being caught and, depending on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Brain at level 46 for greater PP. Payback can be heard naturally or via TM.
  • Major Battles: Ferroseed may do well against Skyla, but it needs a good deal of Curse boosts to beat her. It also does good against Brycen and extremely well against Drayden/Iris. It requires out Shauntal’s Golurk and Jellicent, will conquer Grimsley’s group by placing up Curse, and defeats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it struggles against Marshal. It can also beat N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
  • Additional Comments: Ferroseed’s great typing makes it useful from most major fights, but its low rate usually means it will always take a hit before doing anything. It is also reliant upon Curse promotes to acquire matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good idea, because it and Iron Barbs will damage contact move users for 1/4 of the HP.


  • Availability: Late-game (39 percent opportunity to appear in Chargestone Cave).
  • Typing: Electric typing lets it handle most of Flying-types (most especially Skyla) and many Water-types. Its Bug typing lets it hit Grimsley super effectively and makes Ground-type moves neutral. But, foes’ Stone and Fire coverage will get into its way.
  • Stats: It has good Special Strike and high Speed (which makes Electro Ball useful), even though its majority is not impressive.
  • Movepool: This comes with scatter Bite and Electroweb upon being caught. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It Needs to Be taught Thunder through TM at Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
  • Important Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight against Drayden/Iris. In the Elite Four, it can contribute by simply taking out specific threats, but normally doesn’t sweep.
  • Additional Remarks: Joltik’s usefulness is generally limited only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, because it’s needed to achieve 91% accuracy on Thunder.

Karrablast (Trade)

  • Availability: Mid-game (Course 6 at a 25% encounter rate).
  • Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the last 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley.
  • Stats: Fantastic majority of 70/105/105 and Strike of 135 make Escavalier a powerful tank, even though base 20 Speed means it will always go next.
  • Movepool: Rough early, but Escavalier shortly gets Iron Head at par 37, the X-Scissor TM, along with Swords Dance in 52, with Slash and reunite as policy.
  • Major Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, also 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, though Shauntal and Ghetsis are all shaky.
  • Additional Comments: Escavalier is an incredibly dominant Pokémon that, though a hassle to begin, has an area in almost all remaining major battles. While the slow Speed can leave it open to status and accepting hits continuously, the benefits it possesses make it rewarding. Be certain that you receive a level 26 or reduced Karrablast for Fury Cutter. Shed Skin is your favored skill because of Karrablast, since it becomes Battle Armor after evolving that assists Escavalier avoid critical strikes.

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